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Ib the game mary freakout
Ib the game mary freakout












Ib enters the abyssal gallery voluntarily, gets stuck, and although silent, is clearly entranced by the gallery's otherworldly sights and clearly afraid of the gallery's horrors and wants to go home. As is typical for the RPG horror genre, she doesn't talk except to advance the plot.

ib the game mary freakout

Ib, the nine year old girl representing the player, is the human embodiment of the player's choices. However, as with analysis of any creative work, the material relevance of such a work is always found in the correspondence of such archetypes to the world we live. They seem more like Platonic idealized forms, character archetypes more than real people. Garry: "Well, it's something like a secret meeting with someone you like.The Game Ib and Mary-ism, a Materialist Analysis.ĪT first glance, the game Ib's 3 central characters seem to have nothing to do with a materialist understanding of the world. You can have Ib stare at a lot of things.Huh? Why is it secret? W-well, er, I wonder. Stare at a congested eye in the floor (which stares back at you). Garry thinks it's creepy, and he and Mary both find it a tad annoying.

ib the game mary freakout

If you get to the part where you play as Mary the menu screen changes style to a white page with badly drawn crayon to list her equipment.( Staring at the lake in the Sketchbook, after you've opened Pandora's Box, reveals part of the code for the puzzle inside the frozen house.) But then, late in the game, staring at something turns out to be helpful.

ib the game mary freakout

When in the library, you can talk to Garry, and occasionally, he'll ask you something, prompting a decision of questions you can ask him.It isn't quite as funny once it starts to get darker, though. Among these questions is "Why do you talk like a lady?" Garry will not get offended if you ask this, but the fact that it's even an option to begin with is pretty hilarious.














Ib the game mary freakout